Combat

The combat of Chromage:
This exercise was my first attempt at creating a status effect based combat. My goal was to create distinct elements that evolve through upgrades.

The combat of Xenocore:
Spiritual successor to Chromage, Xenocore expands on the same foundation with 8 new elements and 100+ upgrades, taking heavy inspiration from Hades

The combat of A rocky heist:
A simple 1 week exercise during which I focused on creating upgrades that make the player feel like a true storm wizard.

The combat of Unfortunate fall:
A simple 1 week exercise during which I designed 3 distinct melee weapons. My goal was to balance all 3 of them around a similar power level while making them feel different.