Level Design
I got accepted to take part in Sandi's 2026 Ark Survival Ascended modjam, sponsored by Curseforge and studio Wildcard. I pitched the idea of a modded map set within the walls of a canyon with a desolate surface. It was my first time using ASA's devkit and my first real project using UE5.
After a month of hard work and lots of hours of sleep sacrificed, I created my first mod for ASA named The Wall. Adjusting my scope as I learn and better know my limits, the project changed a lot.
From a simple pitch: And a basic layout:
To a finished mod that got me featured on the steam page/site and official Youtube channel of ARK Survival Ascended.
Role:
Level designer

UE5:
Mod setup + mapping

Gaea:
Terrain generation













