Level Design

I got accepted to take part in Sandi's 2026 Ark Survival Ascended modjam, sponsored by Curseforge and studio Wildcard. I pitched the idea of a modded map set within the walls of a canyon with a desolate surface. It was my first time using ASA's devkit and my first real project using UE5.

After a month of hard work and lots of hours of sleep sacrificed, I created my first mod for ASA named The Wall. Adjusting my scope as I learn and better know my limits, the project changed a lot.


From a simple pitch: And a basic layout:








To a finished mod that got me featured on the steam page/site and official Youtube channel of ARK Survival Ascended.



Role:

  • Level designer


UE5:

Mod setup + mapping


Gaea:

Terrain generation


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